![]() ![]() The second is based in the Russian era of the Napoleonic Wars. The first campaign is in the Egyptian times involving Pharaohs. The expansion features three new campaigns, each of which is divided into separate scenarios like the rest of the Empire Earth franchise. Any leader or hero can become this, and it allows them to have stronger leader powers and form stronger armies. There is also a new crown power called the supreme leader. Players can leave them alone, ally with them, or go to war with them. The expansion pack introduces an option to have native tribes, who are neutral players. These Heroes can form groups (called armies) with other soldiers and doing so enables all soldiers to become stronger. It allows soldiers to become heroes if they get a certain amount of kills. It also has a new region (African) with two civilizations ( Maasai and Zulu) and two new civilizations in existing regions (France and Russia), which are in the Western region. The game adds three new campaigns and two new turning points missions. Gameplay See Empire Earth II Gameplay Additions to the game
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